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AlvoGTR

52 Audio Reviews

23 w/ Responses

the intro has a good frequency balance - the rising noise in the build up is way to mid heavy, sounds someone is dragging a carpet cross my ears, it should definitely sweep well above into the 19~khz range. the little hard core section (1:10 to 1:30) could use a mid bass like the intro section, definitely need side chain, and the drop section desperately needs a sub bass. 3:15 on has a strong kick fundamental so a separate sub becomes less of an issue. the things you got right were sample choice because the drums over all are punchy and cut through the mix (but not the drop from 1:32 to 2:17, probably just needs sidechain so you can bring the volume back up on the drums), and the arrangement is pretty good too. the vocal chops aren't bad, the hat patterns add good energy, and the mix down for what it is is actually really good for the stuff it lacks, you adjusted well for the flaws in the mix and still managed to have it be loud. The SFX work is alright too besides that intro noise rise.

tl;dr add a sub bass and sidechain and go from there

CCO-693F responds:

Thank you for your advice, I will pay attention to these problems. This music is the first music I really do. This time, I try not to watch any tutorial video, but to see some excellent musicians` projects, learn more for more details. I have invested a lot of time for mixing, although
my friends helped me handle some details. But my experience is really insufficient, the effect I will use is really little. I still need to spend a huge time to learn to make a song. In the short term, I will learn more knowledge and consider everyone's suggestions. Your suggestion is very objective, and I know more about it needs to improve. As a newbie, I am really willing to listen to everyone's experience, the same, I am very grateful to your advice :)
(Google Translate)

bangs

Beighty responds:

ayeee thank youu!

break go brrrrr

over all alright mixdown, good dynamic range for the feel you're doing for. this would be pretty a pretty solid game ost. the drum and bass section lacks considerable amounts of energy compared to the previous sections due to the lack of that saw bass but it still sounds petty cool for what it is and i've always liked the pendulus break sample.

holy fucking shit dude lol this is so gas

i think your 808 sub is doubling - if you're in fl studio make sure to have the sub either cut itself or setup the adsr envelope so the 808 wont play over the next one because the sub is super dissonant and out of key

other than that fair track

this deserves a front page what the fuck haha

i think i hear some good ol SOAD influences in the vocals - pretty cool stuff going on here

RichardCynic responds:

Actually, it's more in the riffage! This one really reminded me of Storaged, which was my jam when I was in elementary school.

pretty sick trancey track. the clap that comes in at 1:00 has a lot of space for an otherwise flat song due to the heavy sub presence. whenever the lead comes in around 1:30~ ish, it masks a lot of the reverb and helps it fit in better. just the noise transient alone would of sufficed. otherwise, super clean and super crisp with some of that classic clubby techno rumble in the low end.

DJ-Cassell responds:

Thanks for the feedback! I'm happy you liked it :)

Age 27, Other

Joined on 7/12/18

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